/*----------------------------------------------------------------------* * button.cpp -- Library for reading momentary contact switches like * * tactile button switches. Intended for use in state machine * * constructs. Use the read() function to read all buttons in the * * main loop, which should execute as fast as possible, or at least * * very frequently. * * * * Jack Christensen 11May2011 * * * * This work is licensed under the Creative Commons Attribution- * * ShareAlike 3.0 Unported License. To view a copy of this license, * * visit http://creativecommons.org/licenses/by-sa/3.0/ or send a * * letter to Creative Commons, 171 Second Street, Suite 300, * * San Francisco, California, 94105, USA. * *----------------------------------------------------------------------*/ #include "WProgram.h" #include "button.h" //the constructor button(pin, puEnabled, invert, dbTime) instantiates a button object. //pin is the Arduino pin the button is connected to. //puEnabled enables the AVR internal pullup resistor if != 0 (can use true or false). //invert = 0 interprets a high state as pressed, low as released. //invert != 0 interprets a high state as released, low as pressed (can use true or false). //dbTime is the debounce time in milliseconds. //note that invert cannot be implied from puEnabled since an external pullup could be used. button::button(uint8_t pin, uint8_t puEnabled, uint8_t invert, uint32_t dbTime) { _pin = pin; _puEnabled = puEnabled; _invert = invert; _dbTime = dbTime; pinMode(_pin, INPUT); if (_puEnabled != 0) digitalWrite(_pin, HIGH); //enable pullup resistor _state = digitalRead(_pin); if (_invert != 0) _state = !_state; _time = millis(); _lastState = _state; _changed = 0; _lastTime = _time; _lastChange = _time; } //read() returns the state of the button 1 (pressed), or 0 (released), //does debouncing, and also captures and maintains times, previous states, etc. uint8_t button::read(void) { static uint32_t ms; static uint8_t pinVal; ms = millis(); pinVal = digitalRead(_pin); if (_invert != 0) pinVal = !pinVal; if (ms < _lastChange + _dbTime) { _lastTime = _time; _time = ms; _changed = 0; return _state; } else { _lastTime = _time; _lastState = _state; _state = pinVal; _time = ms; if (_state != _lastState) { _lastChange = ms; _changed = 1; } else { _changed = 0; } return _state; } } //isPressed() and isReleased() check the button state when it was last read, //and return false (0) or true (!=0) accordingly. //These functions do not cause the button to be read. uint8_t button::isPressed(void) { return _state == 0 ? 0 : 1; } uint8_t button::isReleased(void) { return _state == 0 ? 1 : 0; } //wasPressed() and wasReleased() check the button state to see if it changed //between the last two reads and return false (0) or true (!=0) accordingly. //These functions do not cause the button to be read. uint8_t button::wasPressed(void) { return _state && _changed; } uint8_t button::wasReleased(void) { return !_state && _changed; } //pressedFor(ms) and releasedFor(ms) check to see if the button is pressed (or released), //and has been in that state for the specified time. Returns false (0) or true (1) accordingly. //These functions do not cause the button to be read. uint8_t button::pressedFor(uint32_t ms) { return (_state == 1 && _time - _lastChange >= ms) ? 1 : 0; } uint8_t button::releasedFor(uint32_t ms) { return (_state == 0 && _time - _lastChange >= ms) ? 1 : 0; } //lastChange() returns the time of the last state change in milliseconds. uint32_t button::lastChange(void) { return _lastChange; }