Added example sketches.

Changed debounce logic to subtract ms times.
This commit is contained in:
Jack Christensen
2012-03-24 22:53:11 -04:00
parent bc98c94c53
commit c52f4952b4
5 changed files with 255 additions and 1 deletions

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@@ -59,7 +59,7 @@ uint8_t Button::read(void)
ms = millis(); ms = millis();
pinVal = digitalRead(_pin); pinVal = digitalRead(_pin);
if (_invert != 0) pinVal = !pinVal; if (_invert != 0) pinVal = !pinVal;
if (ms < _lastChange + _dbTime) { if (ms - _lastChange < _dbTime) {
_lastTime = _time; _lastTime = _time;
_time = ms; _time = ms;
_changed = 0; _changed = 0;

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@@ -0,0 +1,110 @@
/*----------------------------------------------------------------------*
* Example sketch for Arduino Button Library by Jack Christensen *
* *
* An example that uses both short and long button presses. *
* *
* A simple state machine where a short press of the button turns the *
* Arduino pin 13 LED on or off, and a long press causes the LED to *
* blink rapidly. Once in rapid blink mode, another long press goes *
* back to on/off mode. *
* *
* This work is licensed under the Creative Commons Attribution- *
* ShareAlike 3.0 Unported License. To view a copy of this license, *
* visit http://creativecommons.org/licenses/by-sa/3.0/ or send a *
* letter to Creative Commons, 171 Second Street, Suite 300, *
* San Francisco, California, 94105, USA. *
*----------------------------------------------------------------------*/
#include <Button.h> //https://github.com/JChristensen/Button
#define BUTTON_PIN 2 //Connect a tactile button switch (or something similar)
//from Arduino pin 2 to ground.
#define PULLUP true //To keep things simple, we use the Arduino's internal pullup resistor.
#define INVERT true //Since the pullup resistor will keep the pin high unless the
//switch is closed, this is negative logic, i.e. a high state
//means the button is NOT pressed. (Assuming a normally open switch.)
#define DEBOUNCE_MS 20 //A debounce time of 20 milliseconds usually works well for tactile button switches.
#define LED_PIN 13 //The standard Arduino "Pin 13" LED.
#define LONG_PRESS 1000 //We define a "long press" to be 1000 milliseconds.
#define BLINK_INTERVAL 100 //In the BLINK state, switch the LED every 100 milliseconds.
Button myBtn(BUTTON_PIN, PULLUP, INVERT, DEBOUNCE_MS); //Declare the button
//The list of possible states for the state machine. This state machine has a fixed
//sequence of states, i.e. ONOFF --> TO_BLINK --> BLINK --> TO_ONOFF --> ONOFF
//Note that while the user perceives two "modes", i.e. ON/OFF mode and rapid blink mode,
//two extra states are needed in the state machine to transition between these modes.
enum {ONOFF, TO_BLINK, BLINK, TO_ONOFF};
uint8_t STATE; //The current state machine state
boolean ledState; //The current LED status
unsigned long ms; //The current time from millis()
unsigned long msLast; //The last time the LED was switched
void setup(void)
{
pinMode(LED_PIN, OUTPUT); //Set the LED pin as an output
}
void loop(void)
{
ms = millis(); //record the current time
myBtn.read(); //Read the button
switch (STATE) {
//This state watches for short and long presses, switches the LED for
//short presses, and moves to the TO_BLINK state for long presses.
case ONOFF:
if (myBtn.wasReleased())
switchLED();
else if (myBtn.pressedFor(LONG_PRESS))
STATE = TO_BLINK;
break;
//This is a transition state where we start the fast blink as feedback to the user,
//but we also need to wait for the user to release the button, i.e. end the
//long press, before moving to the BLINK state.
case TO_BLINK:
if (myBtn.wasReleased())
STATE = BLINK;
else
fastBlink();
break;
//The fast-blink state. Watch for another long press which will cause us to
//turn the LED off (as feedback to the user) and move to the TO_ONOFF state.
case BLINK:
if (myBtn.pressedFor(LONG_PRESS)) {
STATE = TO_ONOFF;
digitalWrite(LED_PIN, LOW);
ledState = false;
}
else
fastBlink();
break;
//This is a transition state where we just wait for the user to release the button
//before moving back to the ONOFF state.
case TO_ONOFF:
if (myBtn.wasReleased())
STATE = ONOFF;
break;
}
}
//Reverse the current LED state. If it's on, turn it off. If it's off, turn it on.
void switchLED()
{
msLast = ms; //record the last switch time
ledState = !ledState;
digitalWrite(LED_PIN, ledState);
}
//Switch the LED on and off every BLINK_INETERVAL milliseconds.
void fastBlink()
{
if (ms - msLast >= BLINK_INTERVAL)
switchLED();
}

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@@ -0,0 +1,44 @@
/*----------------------------------------------------------------------*
* Example sketch for Arduino Button Library by Jack Christensen *
* *
* The simplest example. Using a tactile button switch to turn *
* the Arduino's pin 13 LED on and off. Wire a switch from Arduino *
* pin 2 to ground. *
* *
* This work is licensed under the Creative Commons Attribution- *
* ShareAlike 3.0 Unported License. To view a copy of this license, *
* visit http://creativecommons.org/licenses/by-sa/3.0/ or send a *
* letter to Creative Commons, 171 Second Street, Suite 300, *
* San Francisco, California, 94105, USA. *
*----------------------------------------------------------------------*/
#include <Button.h> //https://github.com/JChristensen/Button
#define BUTTON_PIN 2 //Connect a tactile button switch (or something similar)
//from Arduino pin 2 to ground.
#define PULLUP true //To keep things simple, we use the Arduino's internal pullup resistor.
#define INVERT true //Since the pullup resistor will keep the pin high unless the
//switch is closed, this is negative logic, i.e. a high state
//means the button is NOT pressed. (Assuming a normally open switch.)
#define DEBOUNCE_MS 20 //A debounce time of 20 milliseconds usually works well for tactile button switches.
#define LED_PIN 13 //The standard Arduino "Pin 13" LED
Button myBtn(BUTTON_PIN, PULLUP, INVERT, DEBOUNCE_MS); //Declare the button
boolean ledState; //A variable that keeps the current LED status
void setup(void)
{
pinMode(LED_PIN, OUTPUT); //Set the LED pin as an output
}
void loop(void)
{
myBtn.read(); //Read the button
if (myBtn.wasReleased()) { //If the button was released, change the LED state
ledState = !ledState;
digitalWrite(LED_PIN, ledState);
}
}

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@@ -0,0 +1,87 @@
/*----------------------------------------------------------------------*
* Example sketch for Arduino Button Library by Jack Christensen *
* *
* An example that uses both short and long button presses to adjust *
* a number up and down, between two limits. Short presses increment *
* or decrement by one, long presses repeat at a specified rate. *
* Every time the number changes, it is written to the serial monitor. *
* *
* This work is licensed under the Creative Commons Attribution- *
* ShareAlike 3.0 Unported License. To view a copy of this license, *
* visit http://creativecommons.org/licenses/by-sa/3.0/ or send a *
* letter to Creative Commons, 171 Second Street, Suite 300, *
* San Francisco, California, 94105, USA. *
*----------------------------------------------------------------------*/
#include <Button.h> //https://github.com/JChristensen/Button
#define DN_PIN 2 //Connect two tactile button switches (or something similar)
#define UP_PIN 3 //from Arduino pin 2 to ground and from pin 3 to ground.
#define PULLUP true //To keep things simple, we use the Arduino's internal pullup resistor.
#define INVERT true //Since the pullup resistor will keep the pin high unless the
//switch is closed, this is negative logic, i.e. a high state
//means the button is NOT pressed. (Assuming a normally open switch.)
#define DEBOUNCE_MS 20 //A debounce time of 20 milliseconds usually works well for tactile button switches.
#define REPEAT_FIRST 500 //ms required before repeating on long press
#define REPEAT_INCR 100 //repeat interval for long press
#define MIN_COUNT 0
#define MAX_COUNT 59
Button btnUP(UP_PIN, PULLUP, INVERT, DEBOUNCE_MS); //Declare the buttons
Button btnDN(DN_PIN, PULLUP, INVERT, DEBOUNCE_MS);
enum {WAIT, INCR, DECR}; //The possible states for the state machine
uint8_t STATE; //The current state machine state
int count; //The number that is adjusted
int lastCount = -1; //Previous value of count (initialized to ensure it's different when the sketch starts)
unsigned long rpt = REPEAT_FIRST; //A variable time that is used to drive the repeats for long presses
void setup(void)
{
Serial.begin(115200);
}
void loop(void)
{
btnUP.read(); //read the buttons
btnDN.read();
if (count != lastCount) { //print the count if it has changed
lastCount = count;
Serial.println(count, DEC);
}
switch (STATE) {
case WAIT: //wait for a button event
if (btnUP.wasPressed())
STATE = INCR;
else if (btnDN.wasPressed())
STATE = DECR;
else if (btnUP.wasReleased()) //reset the long press interval
rpt = REPEAT_FIRST;
else if (btnDN.wasReleased())
rpt = REPEAT_FIRST;
else if (btnUP.pressedFor(rpt)) { //check for long press
rpt += REPEAT_INCR; //increment the long press interval
STATE = INCR;
}
else if (btnDN.pressedFor(rpt)) {
rpt += REPEAT_INCR;
STATE = DECR;
}
break;
case INCR: //increment the counter
count = min(count++, MAX_COUNT); //but not more than the specified maximum
STATE = WAIT;
break;
case DECR: //decrement the counter
count = max(count--, MIN_COUNT); //but not less than the specified minimum
STATE = WAIT;
break;
}
}

13
ReadMe.txt Normal file
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@@ -0,0 +1,13 @@
ReadMe file for Arduino Button Library v1.0
https://github.com/JChristensen/Button
Jack Christensen Mar 2012
This work is licensed under the Creative Commons Attribution-ShareAlike 3.0
Unported License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-sa/3.0/ or send a letter to Creative
Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.
--------------------------------------------------------------------------------
Work in progress.
Please check back later.
Thanks! ... jc