Added example sketches.
Changed debounce logic to subtract ms times.
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110
Examples/LongPress/LongPress.pde
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110
Examples/LongPress/LongPress.pde
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/*----------------------------------------------------------------------*
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* Example sketch for Arduino Button Library by Jack Christensen *
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* *
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* An example that uses both short and long button presses. *
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* *
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* A simple state machine where a short press of the button turns the *
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* Arduino pin 13 LED on or off, and a long press causes the LED to *
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* blink rapidly. Once in rapid blink mode, another long press goes *
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* back to on/off mode. *
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* *
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* This work is licensed under the Creative Commons Attribution- *
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* ShareAlike 3.0 Unported License. To view a copy of this license, *
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* visit http://creativecommons.org/licenses/by-sa/3.0/ or send a *
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* letter to Creative Commons, 171 Second Street, Suite 300, *
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* San Francisco, California, 94105, USA. *
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*----------------------------------------------------------------------*/
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#include <Button.h> //https://github.com/JChristensen/Button
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#define BUTTON_PIN 2 //Connect a tactile button switch (or something similar)
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//from Arduino pin 2 to ground.
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#define PULLUP true //To keep things simple, we use the Arduino's internal pullup resistor.
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#define INVERT true //Since the pullup resistor will keep the pin high unless the
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//switch is closed, this is negative logic, i.e. a high state
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//means the button is NOT pressed. (Assuming a normally open switch.)
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#define DEBOUNCE_MS 20 //A debounce time of 20 milliseconds usually works well for tactile button switches.
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#define LED_PIN 13 //The standard Arduino "Pin 13" LED.
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#define LONG_PRESS 1000 //We define a "long press" to be 1000 milliseconds.
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#define BLINK_INTERVAL 100 //In the BLINK state, switch the LED every 100 milliseconds.
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Button myBtn(BUTTON_PIN, PULLUP, INVERT, DEBOUNCE_MS); //Declare the button
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//The list of possible states for the state machine. This state machine has a fixed
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//sequence of states, i.e. ONOFF --> TO_BLINK --> BLINK --> TO_ONOFF --> ONOFF
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//Note that while the user perceives two "modes", i.e. ON/OFF mode and rapid blink mode,
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//two extra states are needed in the state machine to transition between these modes.
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enum {ONOFF, TO_BLINK, BLINK, TO_ONOFF};
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uint8_t STATE; //The current state machine state
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boolean ledState; //The current LED status
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unsigned long ms; //The current time from millis()
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unsigned long msLast; //The last time the LED was switched
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void setup(void)
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{
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pinMode(LED_PIN, OUTPUT); //Set the LED pin as an output
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}
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void loop(void)
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{
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ms = millis(); //record the current time
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myBtn.read(); //Read the button
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switch (STATE) {
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//This state watches for short and long presses, switches the LED for
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//short presses, and moves to the TO_BLINK state for long presses.
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case ONOFF:
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if (myBtn.wasReleased())
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switchLED();
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else if (myBtn.pressedFor(LONG_PRESS))
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STATE = TO_BLINK;
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break;
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//This is a transition state where we start the fast blink as feedback to the user,
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//but we also need to wait for the user to release the button, i.e. end the
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//long press, before moving to the BLINK state.
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case TO_BLINK:
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if (myBtn.wasReleased())
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STATE = BLINK;
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else
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fastBlink();
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break;
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//The fast-blink state. Watch for another long press which will cause us to
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//turn the LED off (as feedback to the user) and move to the TO_ONOFF state.
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case BLINK:
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if (myBtn.pressedFor(LONG_PRESS)) {
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STATE = TO_ONOFF;
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digitalWrite(LED_PIN, LOW);
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ledState = false;
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}
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else
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fastBlink();
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break;
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//This is a transition state where we just wait for the user to release the button
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//before moving back to the ONOFF state.
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case TO_ONOFF:
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if (myBtn.wasReleased())
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STATE = ONOFF;
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break;
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}
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}
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//Reverse the current LED state. If it's on, turn it off. If it's off, turn it on.
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void switchLED()
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{
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msLast = ms; //record the last switch time
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ledState = !ledState;
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digitalWrite(LED_PIN, ledState);
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}
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//Switch the LED on and off every BLINK_INETERVAL milliseconds.
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void fastBlink()
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{
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if (ms - msLast >= BLINK_INTERVAL)
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switchLED();
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}
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