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button.cpp
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119
button.cpp
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/*----------------------------------------------------------------------*
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* button.cpp -- Library for reading momentary contact switches like *
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* tactile button switches. Intended for use in state machine *
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* constructs. Use the read() function to read all buttons in the *
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* main loop, which should execute as fast as possible, or at least *
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* very frequently. *
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* *
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* Jack Christensen 11May2011 *
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* *
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* This work is licensed under the Creative Commons Attribution- *
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* ShareAlike 3.0 Unported License. To view a copy of this license, *
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* visit http://creativecommons.org/licenses/by-sa/3.0/ or send a *
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* letter to Creative Commons, 171 Second Street, Suite 300, *
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* San Francisco, California, 94105, USA. *
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*----------------------------------------------------------------------*/
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#include "WProgram.h"
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#include "button.h"
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//the constructor button(pin, puEnabled, invert, dbTime) instantiates a button object.
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//pin is the Arduino pin the button is connected to.
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//puEnabled enables the AVR internal pullup resistor if != 0 (can use true or false).
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//invert = 0 interprets a high state as pressed, low as released.
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//invert != 0 interprets a high state as released, low as pressed (can use true or false).
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//dbTime is the debounce time in milliseconds.
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//note that invert cannot be implied from puEnabled since an external pullup could be used.
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button::button(uint8_t pin, uint8_t puEnabled, uint8_t invert, uint32_t dbTime)
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{
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_pin = pin;
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_puEnabled = puEnabled;
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_invert = invert;
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_dbTime = dbTime;
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pinMode(_pin, INPUT);
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if (_puEnabled != 0)
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digitalWrite(_pin, HIGH); //enable pullup resistor
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_state = digitalRead(_pin);
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if (_invert != 0) _state = !_state;
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_time = millis();
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_lastState = _state;
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_changed = 0;
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_lastTime = _time;
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_lastChange = _time;
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}
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//read() returns the state of the button 1 (pressed), or 0 (released),
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//does debouncing, and also captures and maintains times, previous states, etc.
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uint8_t button::read(void)
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{
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static uint32_t ms;
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static uint8_t pinVal;
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ms = millis();
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pinVal = digitalRead(_pin);
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if (_invert != 0) pinVal = !pinVal;
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if (ms < _lastChange + _dbTime) {
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_lastTime = _time;
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_time = ms;
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_changed = 0;
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return _state;
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}
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else {
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_lastTime = _time;
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_lastState = _state;
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_state = pinVal;
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_time = ms;
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if (_state != _lastState) {
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_lastChange = ms;
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_changed = 1;
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}
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else {
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_changed = 0;
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}
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return _state;
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}
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}
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//isPressed() and isReleased() check the button state when it was last read,
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//and return false (0) or true (!=0) accordingly.
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//These functions do not cause the button to be read.
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uint8_t button::isPressed(void)
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{
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return _state == 0 ? 0 : 1;
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}
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uint8_t button::isReleased(void)
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{
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return _state == 0 ? 1 : 0;
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}
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//wasPressed() and wasReleased() check the button state to see if it changed
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//between the last two reads and return false (0) or true (!=0) accordingly.
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//These functions do not cause the button to be read.
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uint8_t button::wasPressed(void)
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{
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return _state && _changed;
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}
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uint8_t button::wasReleased(void)
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{
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return !_state && _changed;
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}
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//pressedFor(ms) and releasedFor(ms) check to see if the button is pressed (or released),
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//and has been in that state for the specified time. Returns false (0) or true (1) accordingly.
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//These functions do not cause the button to be read.
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uint8_t button::pressedFor(uint32_t ms)
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{
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return (_state == 1 && _time - _lastChange >= ms) ? 1 : 0;
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}
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uint8_t button::releasedFor(uint32_t ms)
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{
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return (_state == 0 && _time - _lastChange >= ms) ? 1 : 0;
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}
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//lastChange() returns the time of the last state change in milliseconds.
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uint32_t button::lastChange(void)
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{
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return _lastChange;
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}
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button.h
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button.h
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/*----------------------------------------------------------------------*
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* button.h -- Library for reading momentary contact switches like *
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* tactile button switches. *
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* *
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* Jack Christensen 11 May 2011 *
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* *
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* This work is licensed under the Creative Commons Attribution- *
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* ShareAlike 3.0 Unported License. To view a copy of this license, *
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* visit http://creativecommons.org/licenses/by-sa/3.0/ or send a *
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* letter to Creative Commons, 171 Second Street, Suite 300, *
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* San Francisco, California, 94105, USA. *
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*----------------------------------------------------------------------*/
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#ifndef button_h
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#define button_h
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#include "WProgram.h"
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class button
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{
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public:
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button(uint8_t pin, uint8_t puEnabled, uint8_t invert, uint32_t dbTime);
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uint8_t read();
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uint8_t isPressed();
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uint8_t isReleased();
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uint8_t wasPressed();
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uint8_t wasReleased();
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uint8_t pressedFor(uint32_t ms);
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uint8_t releasedFor(uint32_t ms);
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uint32_t lastChange();
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private:
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uint8_t _pin; //arduino pin number
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uint8_t _puEnabled; //internal pullup resistor enabled
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uint8_t _invert; //if 0, interpret high state as pressed, else interpret low state as pressed
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uint8_t _state; //current button state
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uint8_t _lastState; //previous button state
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uint8_t _changed; //state changed since last read
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uint32_t _time; //time of current state (all times are in ms)
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uint32_t _lastTime; //time of previous state
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uint32_t _lastChange; //time of last state change
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uint32_t _dbTime; //debounce time
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};
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#endif
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9
keywords.txt
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9
keywords.txt
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button KEYWORD1
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read KEYWORD2
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isPressed KEYWORD2
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isReleased KEYWORD2
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wasPressed KEYWORD2
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wasReleased KEYWORD2
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pressedFor KEYWORD2
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releasedFor KEYWORD2
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lastChange KEYWORD2
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