Files
ESP8266Audio/src/AudioOutputULP.h
2021-09-27 11:00:34 +02:00

70 lines
2.3 KiB
C++

/*
AudioOutputULP
Outputs to ESP32 DAC through the ULP, freeing I2S for other uses
Copyright (C) 2020 Martin Laclaustra, based on bitluni's code
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Instructions:
// AudioOutputULP out = new AudioOutputULP(); // stereo
// Connect left channel on pin 25
// Connect right channel on pin 26
// OR
// Connect mono channel on either of them (stereo samples are downmixed)
// AudioOutputULP out = new AudioOutputULP(1); // mono, only DAC 1
// OR
// AudioOutputULP out = new AudioOutputULP(2); // mono, only DAC 2
#ifndef _AUDIOOUTPUTULP_H
#define _AUDIOOUTPUTULP_H
#include "AudioOutput.h"
#ifdef ESP32
class AudioOutputULP : public AudioOutput
{
public:
AudioOutputULP(int argActiveDACs=3) {if(argActiveDACs<1||argActiveDACs>2)argActiveDACs=3;activeDACs=argActiveDACs;stereoOutput=activeDACs==3;};
~AudioOutputULP() {};
virtual bool begin() override;
virtual bool ConsumeSample(int16_t sample[2]) override;
virtual bool stop() override;
enum : int { DAC1 = 1, DAC2 = 2 };
private:
int lastFilledWord = 0;
uint8_t bufferedOddSample = 128;
bool waitingOddSample = true; // must be set to false for mono output
int activeDACs = 3; // 1:DAC1; 2:DAC2; 3:both;
bool stereoOutput = true;
const int opcodeCount = 20;
const uint32_t dacTableStart1 = 2048 - 512;
const uint32_t dacTableStart2 = dacTableStart1 - 512;
uint32_t totalSampleWords = 2048 - 512 - 512 - (opcodeCount + 1); // add 512 for mono
const int totalSamples = totalSampleWords * 2;
const uint32_t indexAddress = opcodeCount;
const uint32_t bufferStart = indexAddress + 1;
};
#else
#error Only the ESP32 supports ULP audio output
#endif
#endif