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hassos_config/blueprints/automation/networkingcat/yet_another_motion_automation.yaml
2022-12-20 21:26:47 +01:00

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blueprint:
name: Yet Another Motion Automation
description: "# YAMA V10\n\nTurn on lights or scenes when motion is detected. \n\
Four different scenes can be defined depending on time of day.\n\nFor Details\
\ see this forum post:\nhttps://community.home-assistant.io/t/yama-yet-another-motion-automation-scenes-ambient-light-and-some-conditions/257062?u=networkingcat\n\
\nCapabilitys:\n\n - Trigger on motion (in fact can be triggered by anything that\
\ switches between “on” and off\")\n - Wait time for turning off\n - Only run\
\ if entity is in desired state (optional)\n - Sun elevation check (optional)\n\
\ - 4 Scenes for different times of day (optional)\n - Ambient support with time\
\ frame (optional)\n - Default scene when motion stops (optional)\n - “no motion\
\ blocker” with user choosable state (optional)\n"
domain: automation
source_url: https://gist.github.com/networkingcat/a1876d7e706e07c8bdcf974113940fb8
input:
motion_entity:
name: Motion Sensor
description: Motion Sensor or a group with Motion Sensors (But can be anything
switching between "on" and "off")
selector:
entity: {}
light_target:
name: Light
selector:
target:
entity:
domain: light
no_motion_wait:
name: Wait time
description: Time to leave the light on after last motion is detected.
default: 120
selector:
number:
min: 0.0
max: 3600.0
unit_of_measurement: seconds
mode: slider
step: 1.0
automation_blocker:
name: Automation Blocker (Optional)
description: Only run if this boolean is in desired state (see next input)
default:
selector:
entity: {}
automation_blocker_boolean:
name: Automation Blocker Chooser (Optional)
description: Desired state of automation blocker, choose on for on and off for
off
default: false
selector:
boolean: {}
no_motion_blocker:
name: No Motion Blocker (Optional)
description: No motion sequence is not run if this boolean is in desired state
(see next input)
default:
selector:
entity: {}
no_motion_blocker_boolean:
name: No Motion Chooser (Optional)
description: Desired state of no motion blocker, choose on for on and off for
off
default: false
selector:
boolean: {}
elevation_check:
name: Sun elevation check (Optional)
description: This is the angle between the sun and the horizon. Negative values
mean the sun is BELOW the horizon.
default: none
selector:
number:
min: -90.0
max: 90.0
unit_of_measurement: degrees
mode: slider
step: 1.0
scene_ambient:
name: Ambient Scene (Optional)
description: Scene for ambient state. Will be activated when no motion is detected.
default: scene.none
selector:
entity:
domain: scene
multiple: false
time_scene_ambient_start:
name: Ambient time frame start (Optional)
description: Time from which on ambient scene will be activated
default: 00:00:00
selector:
time: {}
time_scene_ambient_end:
name: Ambient time frame end (Optional)
description: Time from which on ambient scene will be not activated
default: 00:00:00
selector:
time: {}
scene_morning:
name: Scene for the morning (Optional)
default: scene.none
selector:
entity:
domain: scene
multiple: false
time_scene_morning:
name: Time for the morning scene (Optional)
description: A time input which defines the time from which on the scene will
be activated if motion is detected.
default: 00:00:00
selector:
time: {}
scene_day:
name: Scene for the bright day (Optional)
default: scene.none
selector:
entity:
domain: scene
multiple: false
time_scene_day:
name: Time for the day scene (Optional)
description: A time input which defines the time from which on the scene will
be activated if motion is detected.
default: 00:00:00
selector:
time: {}
scene_evening:
name: Scene for the evening (Optional)
default: scene.none
selector:
entity:
domain: scene
multiple: false
time_scene_evening:
name: Time for the evening scene (Optional)
description: A time input which defines the time from which on the scene will
be activated if motion is detected.
default: 00:00:00
selector:
time: {}
scene_night:
name: Scene for the dark night (Optional)
default: scene.none
selector:
entity:
domain: scene
multiple: false
time_scene_night:
name: Time for the night scene (Optional)
description: A time input which defines the time from which on the scene will
be activated if motion is detectedd.
default: 00:00:00
selector:
time: {}
scene_no_motion:
name: Default scene for no motion (Optional)
description: Set this Scene if you want to activate a scene if motion stops
default: scene.none
selector:
entity:
domain: scene
multiple: false
mode: restart
max_exceeded: silent
variables:
scene_ambient: !input 'scene_ambient'
scene_morning: !input 'scene_morning'
scene_day: !input 'scene_day'
scene_evening: !input 'scene_evening'
scene_night: !input 'scene_night'
automation_blocker: !input 'automation_blocker'
automation_blocker_boolean: !input 'automation_blocker_boolean'
no_motion_blocker: !input 'no_motion_blocker'
no_motion_blocker_boolean: !input 'no_motion_blocker_boolean'
elevation_check: !input 'elevation_check'
scene_no_motion: !input 'scene_no_motion'
motion_entity: !input 'motion_entity'
trigger:
- platform: state
entity_id: !input 'motion_entity'
from: 'off'
to: 'on'
- platform: state
entity_id: !input 'motion_entity'
from: 'on'
to: 'off'
for: !input 'no_motion_wait'
condition:
- condition: or
conditions:
- '{{ automation_blocker == none }}'
- '{{ automation_blocker_boolean and states[automation_blocker].state == ''on''
}}'
- '{{ not automation_blocker_boolean and states[automation_blocker].state == ''off''
}}'
- condition: template
value_template: '{{ (elevation_check == none) or (state_attr(''sun.sun'',''elevation'')
<= elevation_check | float(90)) }}'
action:
- choose:
- conditions:
- condition: template
value_template: '{{ trigger.to_state.state == ''on'' }}'
sequence:
- choose:
- conditions:
- '{{ scene_morning != ''scene.none''}}'
- condition: time
after: !input 'time_scene_morning'
before: !input 'time_scene_day'
sequence:
- scene: !input 'scene_morning'
- conditions:
- '{{ scene_day != ''scene.none''}}'
- condition: time
after: !input 'time_scene_day'
before: !input 'time_scene_evening'
sequence:
- scene: !input 'scene_day'
- conditions:
- '{{ scene_evening != ''scene.none''}}'
- condition: time
after: !input 'time_scene_evening'
before: !input 'time_scene_night'
sequence:
- scene: !input 'scene_evening'
- conditions:
- '{{ scene_night != ''scene.none''}}'
- condition: time
after: !input 'time_scene_night'
before: !input 'time_scene_morning'
sequence:
- scene: !input 'scene_night'
default:
- service: light.turn_on
target: !input 'light_target'
- conditions:
- condition: template
value_template: '{{ trigger.to_state.state == ''off'' }}'
- condition: or
conditions:
- '{{ no_motion_blocker == none }}'
- '{{ no_motion_blocker_boolean and states[no_motion_blocker].state == ''on''
}}'
- '{{ not no_motion_blocker_boolean and states[no_motion_blocker].state == ''off''
}}'
sequence:
- choose:
- conditions:
- '{{ scene_ambient != ''scene.none'' }}'
- condition: time
after: !input 'time_scene_ambient_start'
before: !input 'time_scene_ambient_end'
sequence:
- scene: !input 'scene_ambient'
- conditions:
- '{{ scene_no_motion != ''scene.none'' }}'
sequence:
- scene: !input 'scene_no_motion'
default:
- service: light.turn_off
target: !input 'light_target'