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183
blueprints/automation/freakshock88/motion_illuminance_activated_entity.yaml
Executable file
183
blueprints/automation/freakshock88/motion_illuminance_activated_entity.yaml
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blueprint:
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name: Turn on light, switch, scene, script or group based on motion and illuminance.
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description: "Turn on a light, switch, scene, script or group based on motion detection,\
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\ and low light level.\nThis blueprint uses helper entities you have to create\
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\ yourself for some input values, to be able to dynamically set limits. For instructions\
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\ on creating the helper entities take a look in the Home Assistant Community\
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\ forum topic: https://community.home-assistant.io/t/turn-on-light-switch-scene-or-script-based-on-motion-and-illuminance-more-conditions/257085\n\
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\nRequired entities:\n - Motion sensor (single sensor or group)\n - Target entity\
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\ (light, switch, scene or script)\n\n\nOptional features:\n- You can set a cutoff\
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\ entity of which the value determines whether the illuminance level is low and\
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\ the automation needs to trigger.\n- You can define a blocking entity, which\
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\ blocks the automation from running when this entity's state is on.\n- You van\
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\ define a turn-off blocking entity, which blocks the entity from turning off\
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\ after the set delay.\n- Time limits can also be defined to limit the time before\
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\ and after the automation should trigger.\n- If you want the entity to turn off\
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\ after a certain amount of minutes, you can use the Wait Time input.\n- If you\
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\ want another entity than the target_entity to turn off after the delay, you\
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\ can define a separate Turn-off entity.\n- If you do not enable the optional\
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\ entities the automation will skip these conditions.\n\n\nOptional entities:\n\
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- Illuminance sensor (sensor in illuminance class)\n- Illuminance cutoff value\
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\ (input_number)\n- Blocking entity (any entity with state on/off)\n- Time limit\
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\ before (input_datetime)\n- Time limit after (input_datetime)\n- Turn off wait\
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\ time (input_number defining amount in minutes)\n- Turn off entity (any entity_id\
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\ that needs to be turned off after wait)\n"
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domain: automation
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input:
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motion_sensor:
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name: Motion Sensor
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description: This sensor will trigger the turning on of the target entity.
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selector:
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entity: {}
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target_entity:
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name: Target entity.
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description: The light, switch, scene to turn on (or script to run) when the
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automation is triggered.
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selector:
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entity: {}
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illuminance_sensor:
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name: (OPTIONAL) Illuminance sensor
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description: This sensor will be used to determine the illumination.
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default:
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selector:
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entity:
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domain: sensor
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device_class: illuminance
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multiple: false
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illuminance_cutoff:
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name: (OPTIONAL) Illuminance cutoff value
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description: This input_number will be used to compare to the current illumination
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to determine if it is low.
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default:
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selector:
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entity:
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domain: input_number
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multiple: false
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blocker_entity:
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name: (OPTIONAL) Blocking entity
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description: If this entity's state is on, it will prevent the automation from
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running. E.g. sleepmode or away mode.
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default:
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selector:
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entity: {}
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time_limit_after:
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name: (OPTIONAL) Only run after time.
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description: Automation will only run when time is later than this input_datetime
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value.
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default:
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selector:
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entity:
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domain: input_datetime
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multiple: false
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time_limit_before:
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name: (OPTIONAL) Only run before time.
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description: Automation will only run when time is earlier than this input_datetime
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value.
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default:
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selector:
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entity:
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domain: input_datetime
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multiple: false
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no_motion_wait:
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name: (OPTIONAL) Turn off wait time (minutes)
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description: Time in minutes to leave the target entity on after last motion
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is detected. If not used entity will not auto turn off.
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default:
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selector:
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entity:
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domain: input_number
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multiple: false
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turn_off_blocker_entity:
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name: (OPTIONAL) Turn-off Blocking entity
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description: If this entity's state is on, it will prevent the target entity
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from turning off after the set delay.
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default:
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selector:
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entity: {}
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target_off_entity:
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name: (OPTIONAL) Turn-off entity
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description: If defined, this entity will be turned off instead of the default
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target entity. This can be helpful when using target entities of type scene
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or script.
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default:
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selector:
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entity: {}
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source_url: https://gist.github.com/freakshock88/2311759ba64f929f6affad4c0a67110b
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mode: restart
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max_exceeded: silent
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variables:
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target_entity: !input 'target_entity'
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illuminance_currently: !input 'illuminance_sensor'
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illuminance_cutoff: !input 'illuminance_cutoff'
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blocker_entity: !input 'blocker_entity'
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time_limit_before: !input 'time_limit_before'
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time_limit_after: !input 'time_limit_after'
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no_motion_wait: !input 'no_motion_wait'
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entity_domain: '{{ states[target_entity].domain }}'
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turn_off_blocker_entity: !input 'turn_off_blocker_entity'
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target_off_entity: !input 'target_off_entity'
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trigger:
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platform: state
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entity_id: !input 'motion_sensor'
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to: 'on'
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condition:
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- condition: template
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value_template: '{% set illuminance_defined = illuminance_currently != none and
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illuminance_cutoff != none %} {% set illuminance_defined_and_low = (illuminance_defined
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and (states(illuminance_currently) | int(0) < states(illuminance_cutoff) | int(0))) %}
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{% set target_entity_domain_supports_on_state_check = entity_domain != ''scene''
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and entity_domain != ''script'' %} {{ ( target_entity_domain_supports_on_state_check
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and states(target_entity) == ''on'') or ( target_entity_domain_supports_on_state_check
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and states(target_entity) == ''off'' and not illuminance_defined) or ( target_entity_domain_supports_on_state_check
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and states(target_entity) == ''off'' and illuminance_defined_and_low) or ( not
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target_entity_domain_supports_on_state_check and illuminance_defined_and_low)
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or ( not target_entity_domain_supports_on_state_check and not illuminance_defined)
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}}
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'
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- condition: template
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value_template: '{{ (blocker_entity == none) or (states(blocker_entity) == ''off'')
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}}'
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- condition: template
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value_template: "{% set current_time = now().strftime(\"%H:%M\") %}\n{% if time_limit_before\
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\ == none and time_limit_after == none %} true {% endif %}\n{% if time_limit_before\
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\ != none and time_limit_after == none %} {% set current_time_is_before_limit\
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\ = current_time < states(time_limit_before) %} {{ current_time_is_before_limit\
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\ }} {% elif time_limit_before == none and time_limit_after != none %} {% set\
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\ current_time_is_after_limit = current_time > states(time_limit_after) %} {{\
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\ current_time_is_after_limit }} {% endif %}\n{% if time_limit_before != none\
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\ and time_limit_after != none %} {% set before_limit_is_tomorrow = states(time_limit_before)\
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\ < states(time_limit_after) %} {% set current_time_is_before_limit = current_time\
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\ < states(time_limit_before) %} {% set current_time_is_after_limit = current_time\
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\ > states(time_limit_after) %} {% set time_window_spans_midnight = states(time_limit_after)\
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\ > states(time_limit_before) %}\n {% if time_window_spans_midnight != none\
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\ and time_window_spans_midnight and before_limit_is_tomorrow %}\n {{ current_time_is_after_limit\
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\ or current_time_is_before_limit }}\n {% elif time_window_spans_midnight !=\
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\ none and not time_window_spans_midnight %}\n {{ current_time_is_before_limit\
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\ and current_time_is_after_limit }}\n {% endif %}\n{% endif %}\n"
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action:
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- service: homeassistant.turn_on
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entity_id: !input 'target_entity'
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- condition: template
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value_template: '{{ no_motion_wait != none }}'
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- wait_for_trigger:
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platform: state
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entity_id: !input 'motion_sensor'
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from: 'on'
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to: 'off'
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- delay:
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minutes: '{{ states(no_motion_wait) | int(0) }}'
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- condition: template
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value_template: '{{ (turn_off_blocker_entity == none) or (states(turn_off_blocker_entity)
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== ''off'') }}'
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- choose:
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- conditions:
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- condition: template
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value_template: '{{ (target_off_entity != none) }}'
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sequence:
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- service: homeassistant.turn_off
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entity_id: !input 'target_off_entity'
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default:
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- service: homeassistant.turn_off
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entity_id: !input 'target_entity'
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